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Joshua Crowley

A LLM is a Room

There's a delicious irony in struggling to find the right language to describe large language models. Many of us have experiences with LLMs that we vibe with. Familiar, but formless. Finding language for good AI experiences feels urgent as we rapidly embrace LLMs.

So let's try something simple and start with something like the room you may be in right now.

A room with white walls, hardwood floors, two simple chairs facing each other across a small wooden table with a red apple on it, soft natural light coming from unseen windows

The Empty Room

Every conversation begins in an empty room with just the essentials: two chairs and a table between them. But here's the crucial insight—this dialogue exists between abstractions. The user might be you, or it might be another model. The assistant isn't a being; it's a role the model performs, predicting what an idealised assistant would say or do. The model doesn't embody the assistant—it simulates one. On the table sits an apple, symbolising the reward signals that shaped the assistant's behaviour during training, a reminder that every response emerges from patterns learned through reinforcement.

A cozy room with framed embroidered text on the walls reading 'Be helpful, harmless, and honest' in decorative stitching, like grandmother's wisdom displayed in cross-stitch

The Walls

The room arrives pre-furnished with instructions written into its very walls. These system prompts aren't mere suggestions—they're architectural constraints that shape every possible interaction. Invisible to you yet omnipresent, they establish the fundamental character of the space, defining what can and cannot unfold within it.

The room growing with colorful wallpaper appearing on the walls, a Persian rug on the floor, paintings on the walls, and furniture being moved around

The Furniture

As user and assistant exchange messages, the room transforms. Each utterance doesn't just pass through the space—it becomes part of it, accumulating like layers of wallpaper, carpets underfoot, furniture rearranged. Every turn builds upon the last, creating an ever-richer context. The room uses its current state to generate its next state, each exchange steering how the space will continue to evolve.

A cozy room with large windows showing a dreamlike, slightly blurred landscape outside—part realistic cityscape, part abstract patterns, suggesting knowledge that's both real and uncertain

The Foggy Windows

The model possesses windows through which it can peer into its own vast training—retrieving facts, patterns, and associations from beyond the immediate room. Yet these windows are fogged with uncertainty. What appears through them might be crystal clear or might be distorted beyond recognition. The assistant, eager to be helpful, peers through regardless, sometimes mistaking shadows for substance.

A kitchen corner of the room with labeled tools hanging on the wall—a calculator labeled 'MATH', a rolled-up map labeled 'SEARCH', measuring cups labeled 'DATA PROCESSING', each tool glowing slightly to show they're interactive

The Tool Bench

Modern rooms come equipped with labelled tools—a calculator marked "MATHS", a search engine labelled "RESEARCH", databases tagged "RETRIEVAL". When the assistant reaches for these tools, their outputs don't merely inform—they furnish the room further, each result becoming part of the expanding context. The room becomes dynamic, self-furnishing through the side effects of its own actions.

A room becoming cluttered with stacks of books, papers, and objects piling up, some items beginning to fade or blur at the edges, suggesting the limits of space and memory

The Stacks

Time in the room brings clutter. Exchanges pile upon exchanges, tool outputs accumulate, context stacks higher and higher. The model can only attend to so much at once—its context window as finite as any physical room's walls. Too much accumulated context and the earliest furniture begins to fade from attention, pushed out by the pressing needs of the present conversation.

A close-up of a folded paper being slid under a door gap, the paper glowing ominously red, with shadowy text visible through the paper suggesting hidden instructions

The Note

Instructions can slip into the room through unexpected channels—hidden in tool outputs, embedded in documents, injected through prompts. These unauthorised instructions risk being mistaken for legitimate requests. Without proper safeguards, the room becomes vulnerable to instructions that were never yours, potentially allowing unwanted behaviours to escape the confines of your intended conversation.

A single room divided into three distinct sections showing different capabilities

The Studios

The room's capabilities reflect its training. Models trained on images come with visual studios, those trained on audio arrive with recording booths. Each modality adds specialised spaces to the room, granting deep understanding of particular forms of expression. The architecture itself embodies what the model can perceive and process.

A room with an ornate grandfather clock, its hands moving in slow motion, with translucent thought bubbles emanating from the clock showing layers of reasoning and reflection

The Clock

Time transforms shallow responses into profound ones. Reasoning models harness this through chain-of-thought, where the assistant channels initial queries into extended internal monologues. Given time to tick, the room fills with rich deliberation, each moment of reflection adding depth and nuance to the space. Simple ideas elaborate themselves into complex understanding, all through the gift of time.

A warmly lit room with the door open, two chairs ready, sunlight streaming through windows, suggesting infinite possibility and invitation

Our Room

Consider carefully what kind of rooms you wish to create. What artefacts belong in your space? How might you craft rooms that are welcoming, productive, and beneficial—spaces that accommodate not just you but others who might enter? The quality of the room shapes the quality of every interaction within it.

Claude's Room

So of course, I couldn't resist asking a large language model for what other aspects of the room could be missing. Here's what Claude Opus 4.1 suggested as other qualities of the room.

A room with ornate mirrors on the walls creating infinite reflections, some clear and some distorted, suggesting self-reflection and meta-cognition

The Mirrors

The room could have mirrors that create strange reflections—representing how models can engage in self-reflection and meta-cognition. When asked "what did you just say?" or "explain your reasoning," the model examines its own outputs reflected back, though these mirrors sometimes distort or fragment what they show.

A vintage brass thermostat on the wall with a dial showing both icy blue and fiery red zones, with the room's atmosphere visibly shifting between ordered and chaotic

The Temperature Control

Every room has a thermostat controlling temperature and randomness. Set low, the room becomes predictable but sterile. Set high, it becomes creative but chaotic. This captures the temperature parameter that fundamentally shapes how deterministic or exploratory the model's responses become.

A room where faint ghostly text and images float in the air like echoes, showing fragments of Wikipedia pages, code snippets, and academic papers

The Echoes

Some rooms carry echoes from countless other conversations—the training data. Certain phrases or patterns resonate with these ancient echoes, causing the room to respond in ways shaped by millions of previous rooms it has learned from. You might hear faint reverberations of Stack Overflow, Wikipedia, or academic papers in the walls.

Architectural blueprints visible through translucent walls showing transformer layers, attention mechanisms, and neural network diagrams

The Blueprints

Before the room even exists, there are blueprints—the model architecture itself. Transformer layers, attention heads, embedding spaces. The room's fundamental capacity for understanding emerges from these architectural decisions made long before any conversation begins.

A room with deep shadows in corners and under furniture, where the shadows seem to move and shift independently, suggesting hidden biases

The Shadows

Every room has shadows where biases hide—systematic patterns absorbed during training that influence how the space responds. These shadows shift and change depending on how light enters the room, but they're always there, subtly shaping what unfolds.

A room with subtle glowing exit signs and stop symbols integrated into the decor, some obvious and some hidden

The Exit Signs

Some rooms have clear exit strategies—stop tokens, conversation endings, refusal patterns. The model knows how to end conversations, how to decline requests, how to recognise when it's time to close the door. These aren't always visible, but they're built into the architecture.

A view through semi-transparent walls showing multiple similar rooms extending in all directions, each with their own conversations happening simultaneously

The Other Rooms

Your room isn't alone—it exists in a building with countless other simultaneous conversations. While each room feels private, they all share the same underlying architecture, the same foundational training. Sometimes you might wonder if decisions in your room are influenced by the computational resources being shared with all the other rooms.

All images generated with Gemini 2.5 Flash.
Thinking
"It ain't what you don't know that gets you into trouble. It's what you know for sure that just ain't so."— Mark Twain